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From the first of September 2017 a new three-year-project for the development of a new educational tool in the topic area of migration and inclusion issues has started.

The Consortium of this project consists of:

Solar e.V., Germany (Coordinator)
Stichting Refugee Company, Netherlands
Asociatia A.R.T. Fusion, Romania
Cooperativa Sociale Camelot, Italy

The project will be implemented within the framework of a Strategic Partnership supported by the Erasmus+ Programme of the European Commission.

Project description


Migration – and the situation of refugees in particular – is a hot topic in public debates all over Europe. While millions of people are on the move as a result of war, economic deprival, social inequality, climate change and discrimination to look for better opportunities elsewhere, in Europe the hostilities and xenophobia against migrants are rising.
We see the urgent need to raise awareness in society about the complexities of the migration process and difficulties migrants and refugees face. Our aim is to develop a role-play game as a very effective method in sensitizing people about their prejudices and stereotypes, addressing people’s empathy and provoking reflection and critical thinking. Our role-play game "In the footsteps of a migrant“ will offer a holistic and accurate picture of the migration process in Europe that embodies the migration process in all its complexities.
The role-play game will be developed in the form of an attractive and high quality educational toolkit for the use in various educational sectors. The game should raise awareness on the complex reality of asylum procedures, migration policies, border control and the role of media. The game will show the (in)human side of what migration entails, it will be an interactive learning experience in which the unimaginable becomes imaginable. We have chosen for a transcultural cooperation to promote a European perspective and approach to connect the topic of migration to the different sectors of education on an international level.


One of our fundamental aims is to fully include migrants and their perspectives in the development process of this project.
The direct target group
of the project are multipliers in the fields of non-formal and formal education that can use the game in their daily work with youth, adults, transnational learners groups etc. Learners and trainees in (non-)formal adult and youth education that will experience the game as participants already during the development process but especially after the dissemination of the game.


The first phase of the project will consist to a large extend of knowledge and good practice exchange and qualitative and quantitative data research. The second phase will be dedicated to the basic game-design and development of the new method. In the third phase we will try-out and improve the method and transfer the game into four different country-specific editions of the partner-countries. The last phase of the project will be the training of tutors that can later on provide facilitating and support services for the game in their countries and dissemination events for the stakeholders and the interested educational audience in the partner-countries. All phases of the project are connected by 8 partner meetings in the respective countries.


The project also fosters good practice exchange and cooperation between our partner organisations, strengthens their networks and transcultural skills, extends their teaching skills and knowledge on methods development and empowers their capacities in raising empathy and awareness for migrants and their realities in Europe.


Results and impact envisaged& long term benefits:


The envisaged impact of this project reaches across multiple levels and touches different target groups. The objective we envisage is to make the situation of refugees and migrants in Europe more noticeable and comprehensible and to impart knowledge on topics such as causes of fleeing, escape routes, bureaucratic obstacles, living conditions, legal status, conflict on values etc. The simulation game is a tool to challenge and fight stereotypes, racism, xenophobia and polarization in European societies and to strengthen democratic values, diversity and respect of human rights. Besides the production of a new high quality non-formal method, the project also fosters good practice exchange and cooperation between our partner organisations, strengthens their networks and transcultural skills, extends their teaching skills and knowledge on methods development and empowers their capacities in raising empathy and awareness for migrants and their realities in Europe.




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